The Continental Army handbook.
- Military Law
- Addressing the ranks
- Ranks & their powers
- Admin Privileges
- Class System
- Crimes & Punishment
- Non-Judicial Punishments
- Additional Information
- Training and Drill
- Officer Information
- Army Organization
- Discord Rules
- Special Commands
In here the rules of the Continental Army are defined in order to create a better environment for everyone.
Addressing the ranks
You must address Militia to Master Sergeant by their rank, you may shorten their ranks such as "MSGT" instead of "Master Sergeant".
You must address any Commissioned Officer (Ensign - General) as "Sir" or "Ma'am" accordingly as a sign of respect for their dedication and hard work they have contributed to the group.
(New) Developers may be addressed as their rank or by their name.
You may address any rank lower than yours by their rank or name.
Ranks & their powers
NCO+ may enforce the law by using their detain tool and giving orders to people below their rank. They may order people to do hell jacks / jumping jacks or a different approved method. If someone does not follow their order without valid reason example would include: an abusive order not pertaining to the game. NCO+ are allowed to disrespect lower ranks if in a set training setting. However, any disrespect shown should not be personal and any disrespect outside of a set training setting is not allowed. They may also use their discipline cane as a warning for people that break the law.
MPs may enforce the law whenever someone breaks the law, including higher ranks. They may handcuff a person and put him in a cooling off period, in which the MP officer may detain someone for up to 5 minutes. They also have the website at their disposal, they may not give a disciplinary order on top of a report, they may give only one. They also are allowed to put Militia & Enlistments in jail for 5 or 10 minutes after they've been given a warning. Militias & Enlistments aren't expected to know the entire Military Law and therefore should be warned first before they are put in prison.
Officers have MP powers as well, they are responsible for enforcing the law within the CA. On top of that they are responsible for law within their regiment. A Colonel may make up certain rules that must be enforced only within their regiment. Officers can use all the tools the MPs have at their disposal plus the ability to demote people not in regiments and server ban people. They're also responsible for maintaining the discord and must thus have the ability to kick / mute / ban people. Officers are also expected to have loyalty to the CA and must put the CA before other groups and report any possibility of treason to HQ.
HICOM have the ability to set laws within their regiment, these are enforceable by regimental officers.
Only Headquarters members have permission to clear non-officers for the officer area.
Only Developers, The Commanding General, The Major General, and irongamer45 are immune to all laws, all other HQ members are not immune from ML but any reports on any HQ member will be handled by The Commanding General, irongamer45, and the Major General. HQ may give custom HQ punishments, which will be a lot harsher. HQ also has the power to open an investigation, in which they may compel people to give the truth. When people lie during an HQ investigation, they may be banned for 2 months from the CA. HQ is responsible for keeping the group together and therefore get special powers that are meant to be used responsibly.
You may use your rights at any time without the fear of punishment. Threatening to punish someone for using their rights will be seen as corruption. Military Police Officer+ may temporarily take away your rights during a state of emergency.
You may only be punished for using your rights after you have been informed that there is a state of emergency, and your rights have been revoked.
Each member has the right to complain to a higher rank.
Each member has the right to notify a Military Police member once an incident occurs.
- Each member has a right to his or her own opinion and may exercise their opinions publicly within the guidelines in Military Law.
- Anyone in the regiment may hold their respective regimental flag.
Civilians who bought the access pass may enter the base and must follow orders by Military Personnel. They may be killed for failing to follow orders.
Civilians named "CLEARED" have the same rights as a civilian who has bought the access pass.
Civilians named "CLEARED - DO NOT KILL" may only be killed by Military Police and Commissioned Officers and have the same rights as a civilian with an access pass.
Military Police officers have the right to enforce the law
LRs members may leave their regiment or transfer at any time.
Anyone with admin rights given to them may give themselves handcuffs to deal with criminals when the MP isn't able to deal with it, as well as to help control training.
Officers have been given the right to Internally take care of lower ranks in their regiments.
All Developers, The Commanding General, and the Major General are exempt from all Military Law Listings.
- HQ can give out custom/HQ punishments to anyone without bias. HQ giving an easier punishment that the crime committed will be counted as Corruption.
Officers may jail Militia after 1 warning for breaking a law. Does not apply if another law is broken different from the law they just broke. Although if the militia is someone that was previously in a high up position or MP. Then they can be jailed after 1 warning. Also applies to people over 2 thousand minutes of time. Just make sure to ask them if they knew what they did was wrong.
- Finally. Trolls have no rights. Only the MP HICOM and HQ members may identify someone as a troll. Trolling does not count if someone is just having fun in an immature way. Trolls are repeated offenders of the same things such as disrupting CA events by breaking the Military Law, and typically "trolling."
Enforcement of the Military Law and execution of duties may require admin commands to be used. Therefore some people will be trusted with admin privileges. Corporal+ may be given admin by an officer and Master Sergeant+ gets admin automatically. The rule of thumb is to use the least amount of admin commands to accomplish your goal. This means that if there is ever a situation where you are required to use admin in a way that is not listed in here then it is allowed if you can explain your reasoning and why you couldn't use alternatives. We can't prepare for everything but the guidelines below should be followed as closely as possible, to prevent confusion. Please note that you can't use these commands just because you're allowed to, you need to have a valid reason for executing any admin command. In a case where an admin command is used where it doesn't cause any harm to the CA and follows good reason, no punishment shall be served.
I. Following commands may be used by anyone
:n / :h - Announcements during an event. May use to tell people to go out of the fort and fight or leave the opposing side's respective spawn point. (When used during events on places such as skirmishes :h is used to warn people and communicate to another team or thing accordingly, :n is used of the conclusion of an event as of for example saying GG, or having to pause a match.)
:team - Team someone during an event. Officers may use on BH to switch teams.
:temp (Corporal+ may be given admin training, they must ask to be given admin first however.)
:pm / notify - To tell someone where to go or contact during an event.
:clear - Clear clones
:re (You may only :re yourself)
:recruitmenttraining / rt
- :give - Only for regimental tools or a regimental flag. (Officers only, MP LR to NCO are not allowed to use :give)
- :to - To get behind a barrier into a RT. Must have a reason to do so and consent from the other party.
- :name - To be able to name clones or name a Civilian cleared (If they have a pass or cleared by HQ)
- :startergive me handcuff (Officers only, used to save time)
II. The following commands may be used during training.
:heal - Heal damage during an event.
:change - To change leaderboard stats in events.
:god - god a clone or user during an event
:clone - Use as a target in some events
- :bot - Use for moving targets
:name - To name clones during events
:pff / :dlff / :drff - Used during recruitment trainings
:to / :bring
:makeserver NAME / :delserver NAME / :place NAME
- :health - Used to health people or clones during an event
- :view / :watch / :rv - To see where someone is on the map
- :startergive - Only startergive yourself tools that you would need. NOT WHAT YOU WANT!
- :music - Only on skirmisher during an event that is on a private server. Also may be used during a CA wide event with HQ's permission.
III. The following commands may be used for law enforcement purposes. (MP or Officer+)
:view / :watch / :rv -To watch another person to see if they are committing a crime.
:track - To locate where said user is on the map to track them down.
:warn - To warn them to stop doing what they are doing.
:alert - If user can use it. To warn someone to stop what they are doing if they didn't stop with :warn
:kick (Felonies only) - Only necessary when you have told them to stop repeatedly and have jailed them.
:ban - Only used when someone is exploiting, trolling, or when the person you have kicked came back to the game and is still committing crimes.
:jail - To create a box around someone to stop them from moving. Used if you have two people you need to detain or if someone is running from you.
:bring - To bring someone if they are across the map or running from you.
:to - Teleport to someone when they are breaking the law.
:chatlogs / :joinlogs / :remotelogs / :exploitlogs / :killlogs / :klogs/ :guilogs - Self explanatory
IV. The following commands may be used by a Brigadier General+
If somebody commits a crime, they will be punished for their past crimes, opposed to their current crime. Their class will advance, corresponding to the crime they have committed. If a person does not commit a crime for a week, they shall move down one class.
Class A = Written Warning
Class B = 5 minutes in jail
Class C = 10 minutes in jail
Class D = Ranklock for 1 week
Class E = Demotion by 1 rank + 1 week ranklock. (Ranklocked to Ensign for officers, may not join a regiment)
Class F = Demotion by 2 ranks + 1 week ranklock. (Ranklocked to Ensign for officers, may not join a regiment)
Class G = Demotion to Militia
Class H = Blacklisted for 1 week
Class I = Blacklisted for 2 months
Class J = Game ban for 2 months
Crimes & Punishment
(Before any punishment is reported, the offender and anyone involved with the situation regarding the crime must be contacted about it to ensure an accurate and unbiased report. Any reports issued without following this rule should be removed immediately.)
4 class increase.
Corruption can be classified as:
3 class increase.
All Personnel must be able to respect one another. Being rude, insulting or putting on an attitude will not be tolerated.
The act of attacking/being rude to an individual.
1 class increase.
- All Personnel needs to use common sense at all times. This specification asks for good situational judgement. This basically means that a person should not do something that would clearly cause some kind of trouble or where their actions could have some form of a negative impact. Even if it by other ML specifications is not technically a violation. They may be reported for immaturity, as it is immature and unprofessional to not think about the consequences before ones own actions. This only applies if no other part of ML is violated, as this is a lighter reason and punishment for a report, meant to close any loopholes of people simply doing something considered to be borderline crime.
- Example: Someone is acting childish but not exactly by immaturity's standards but still doing it knowingly that it can cause problems.
Emojis such as "XD", and "OwO" are banned. Simple emojis such as ":)", ":(", ";)" are allowed however. For a full list of whitelisted faces check below.
All Personnel need to use a realistic skin tone.
All Personnel are not allowed to wear any kind of packages in-game.
All Personnel are not allowed to purposefully mess/fool around within any on-duty location.
All Personnel are not allowed to dance/bunny hop within any on-duty location.
This rule is not used in Fun CA wide events, during trainings as long as you aren't bothering anyone else, and in private servers like skirmishers as long as the host allows it.
- Spamming is also considered immature.
- At the bottom of the page, you can find the allowed skintones, anything else can and will be counted as immaturity.
2 class increase.
The act of not following orders issued by superiors or MP personnel.
4 class increase.
Treason can be classified as:
Committing any Crimes against the HQ
Creation of underground terror groups.EG. groups that either harm or troll the group.
Actions that either target or aim to destroy and/or harm the group.
Actions that threaten the group's security and safety.
Recruiting for external communities and groups.
Leaking classified documents/information given in restricted channels (channels that anyone that is not in the regiment can not see)
1 class increase.
Killing or attempting to kill one other is strictly forbidden unless you're within a combat training (PR/CT) or a necessary action to fulfill your duties (Guards/MP) in the protection of Senior Officers, protection of the forts, and/or necessary action to save lives.
Killing Civilians while teamed Continental is strictly forbidden unless in self-defense and trespassing restricted areas.
Killing Continentals as a Civilian will be accountable to this law as well if they're in the group.
3 class increase.
The act of using an admin command that's not listed in the above (in the handbook) acceptable admin commands will be classified as admin abuse.
Notes: Rule is excluded during fun events if deemed by the Major General himself. He will tell what commands can and can't be used.
1 class increase.
The act of stealing someone else's items, without permission, such as taking a horse and not returning it.
1 class increase.
The act of entering restricted areas where your rank/position doesn't allow you to be in, regardless of what team you're on.
This Crime now includes jumping on non-terrain models, such as trees, towers, and the church and snipping into the CA fort.
Lying to a Superior Officer
3 class increase.
The act of fabrication and/or being deceitful towards a superior officer. This also applies when lying towards an MP with rank Constable+ during an active investigation.
If you lie to a Headquarters member, you will receive a 4 class increase.
Not Following the Chain of Command
1 class increase.
The act of going to a person way up the ranks to ask a question that could have been asked to someone far below their rank.
Example: Going to the Major General for a training instead of a NCO.
To follow this: Ask any ranking NCO first, if he tells you to go to an officer then you may go to an officer. If the officer tells you to go to HQ then you may go to HQ. Be sure to show every officer+ a screenshot of the NCO/Officer giving you permission to go up the chain of command.
Note: Don't automatically report them for this. Make sure to warn them they are breaking the chain of command, tell them what it is, answer their question, and make sure they understand. If they do it again. Tell them they broke the chain of command and then report them for it. Also get them to ask a lower ranking personnel this question.
4 class increase.
The act of attacking someone in an abusive and personal way. It can also be enforced in the discord.
Toxicity falls under attacking/being rude towards, or provoking a group of individuals in any way.
This also falls under being in a discord server that has was created due to mutual hatred towards an individual.
Example: Being racist, being homophobic, or being in a group of people who all do not like someone.
Definition of racism: prejudice, discrimination, or antagonism directed against a person or people on the basis of their membership in a particular racial or ethnic group, typically one that is a minority or marginalized.
The act of cheating or breaking the game. Any and all exploiting, regardless of its severity, will all result in an immediate excommunication from the group.
Anyone who assists an exploiter, regardless whether they exploit or not, will also result in an immediate excommunication.
- :) (variations on this are allowed such as (: :-) but not stuff like :)))) this applies to all faces)
Skin tones that are allowed, and do not count as immaturity.
Non Judicial Punishments may be given by an NCO+ to ranks below themselves. MP may give NJP's to their superiors. Non Judicial Punishments don't require proof. They do not have to be tracked, they will not end up on a criminal record. Non-Judicial Punishments are mandatory orders. Not doing/completing Non-Judicial Punishments will cause you to be written up for insubordination. The same goes with MP. if MP gives out a Non-Judicial Punishment, it must be followed. HQ may punish anyone within reason. Examples of Non-Judicial Punishments are:
Public apology, Extra Drills, Additional duties, Removal of certain privileges, Hell / Jumping Jacks, Map runs / Hell Laps, and anything else that the person giving out the punishment can think of. All Non-Judicial Punishments are not to be questioned as Corruption unless: It is given to you and you have done literally nothing wrong and can be proven, It is an extremely harsh punishment, or if it is given without clear instruction of what has been done wrong.
Again, I repeat...Non-Judicial Punishments MUST ALWAYS BE FOLLOWED.
What is Military Law?
Military law (ML) is the law we use in all of our games under the group Ḉontinental Army. This law provides structure and balance. It should be expected that this will be enforce at all times in any CA games.
How to interpret Military Law?
When interpreting Military Law you must always have common sense. If you don't have common sense then you aren't going to get far in this group. You shouldn't follow it rigorously but you should still stay in the line and not cause trouble. For instance you can be a bit immature like cracking jokes and all that. But don't go around screaming "XD poop poop head". This paragraph is mainly for MP. You may also not use this paragraph to get out of a punishment.
Questions about Military Law?
Go to a Military Police with a question about ML. If they don't know then go to a officer. If they can't answer it then we need to change something in Military Law.
What is a State Of Emergency (SOE)?
A State Of Emergency or SOE for short is basically to combat situations that can cause harm to the group. Something that could trigger a SOE is a riot or a mass exploit attack. When a SOE is triggered your rights are revoked (Check rights for more information) and admin abuse laws are relaxed (To combat the situation) but misusing the commands can get you a report. These will not happen often and hopefully never at all.
What is Honored Personnel?
Honored Personnel is an honorary title given to CA members whom have dedicated a significant amount of time and service that has aided to get the CA where it is today. Those with the role will be given special recognition and have access to the Officer Area regardless of rank. Those with the title must keep a clean record judicially to keep their role.
How the organization of the Continental Army will work. In here we will explain to you exactly how the CA functions so you can get a better understanding of it's inner workings.
Leaving Your Regiment
Leaving a regiment is common and everyone below the rank of Corporal has a right to leave their regiment whenever they please.
If a person is between the ranks of Corporal-MSGT (NCOs), they need permission from their hicomm to leave, they may be denied leave for up to 1 week, after which the hicomm must let them leave.
If a person is above the rank of Ensign and below the rank of Lieutenant Colonel, they need permission from the Colonel of their regiment. The colonel may deny permission to discharge for up to 2 weeks, given a logical reason, after which they must let them leave.
In a situation where it is evident that there has been an action for recruiting for another regiment using a sort of bribery or motive for speed-ranking or free-ranking if the person chose to switch their regiment, the person of whom is trying to recruit the other person will be reported for corruption.
Leaving your regiment without following the rules that have been set by your Brigadier General or your Commanding General will result in a demotion to Militia and a Treason report.
Auto demoter & Inactivity
If you're not in a regiment for one week then you will get demoted by one rank. This is in order to make sure that everyone who holds a rank within the Continental Army is active. There are no exceptions to this rule. If you want to be inactive for a certain amount of time then you must ask for permission from a regiment officer. This is usually done in the way of an inactivity notice.
Cross Regimental Punishment
Because every regiment has it's own set of rules and punishments it's often difficult to punish people that are in a different regiment, in here it will be explained how to do it.
If a NCO / MP / Officer isn't able to deal with a crime or if it's so severe that it's worthy of a demotion then they must talk to an officer within the criminal's regiment. This officer will then decide on a punishment for the criminal.
If a NCO / MP / Officer sees a regimental officer commit a crime, they must then report it to the HICOM staff of that regiment. This must be done for every crime.
If HICOM commits a crime then MP must deal with it, they must then write up that HICOM member on the website. This must be done by a MP which holds an officer position within the Continental Army (Ensign+).
If a person commits a crime which is not in a regiment then they may be punished by any NCO / MP / Officer.
The HeadQuarters of the Continental Army consists of a (9-10) member Command Team in charge of running the Continental Army.
Aide-De-Camp: A brand new member of HeadQuarters. This rank was established to be moved around frequently to assist wherever is needed at that time. Someone will remain in this rank until someone above them retires, of which they then will move up and have learned many skills during their time as the Aide-De-Camp.
Brigadier General: Has been in the CA for a long time. Over the span of that time you have most likely ran a regiment, collected all the knowledge needed in the CA, and know every inch of the CA and how it works. A Brigadier General oversees a Brigade which consists of 2-3 regiments total. The Brigadier General is essential for ensuring that the CA is run properly, and is the direct middle man between HeadQuarters and the regiments.
Major General: Has been in the CA for an extreme amount of time. Over the span of your career you have collected many highlights and acolades to elevate yourself to the rank of Major General. You have probably been in the CA for about 9+ months at the least. You know the CA like the back of your hand and you have proven yourself to be a reliable HQ member. You're typically the best member in the HeadQuarters of the CA. The Major General ensures that their subordinate Brigadier Generals are performing to their standards and ensures that all regiments and running smoothly.
Commanding General of the Continental Army: This rank holds the highest power in the CA. LuigirulerHD oversees and commands all operations in the CA. Simply put, the Commanding General is the leader of the CA.
Training and Drill
This chapter goes over some training and drill that you would do in regiments.
Left Face = 90° turn left
Right face = 90° turn right
About face = 180° turn
Right incline = 45° turn right
Left incline = 45° turn left
Center face = Face towards the closest 90 degree angle towards where the host is; Forward and 180 degrees from starting face is prioritized in the case that this is given in an incline.
Control eyes = Keep facing towards the instructor until he says "Center face"
Dress face = T
- Eyes front = (Only for going out of dress face, Center face is also valid)
- EVERY command is only valid in the case that it can be reached by only pressing maximum one key bind. (This means that you can not go into port arms from rest arms for example)
Shoulder arms = Equip your weapon / Return weapon to original position.
Make ready = Left click.
Present = F.
Salute = V.
Pull back your hammer = Left click. (while in present, without making ready.)
Fire = Left click while in present, and hammer is pulled back.
Rest arms = H.
Advance arms = G.
Port arms = J.
Slope arms = N.
Fix bayonet = B.
Charge arms = X.
Support arms = L.
Trail arms = K.
Ground arms = Unequip. (Valid regardless of what gun command you are in prior.)
- Free aim (3rd person only) = Y.
- At Ease = Z.
- Attention = Z. (Drop at ease.)
- Prime and Load = R.
- Recover = Make ready after prime and loading.
Volley fire = Fire at the same time
Parade fire = Aim 45° up and fire at the same time
Blanket fire X sheets = Keep firing X times, when you are done, you must say "Done, [RANK]!"
Ripple fire = Fire one by one, starting from the officer's position
Fire & Advance = After the first line fires, the second line must advance
- Fire at will = Keep firing, prime and loading, making ready, presenting and firing again indefinitely until given the command "Cease fire".
- Cease fire = Stop firing for fire at will.
When you have multiple ranks (rows), your commands will only apply to the first rank unless otherwise specified. The term "Company" is valid when directing a command towards everyone in a stagger. At the end of the training, a quiz should be conducted to make sure they paid attention. NCOs should use a Training Comms channel for Recruitment Trainings.
The hardest element to understand (stagger) is what is explained in this quick 3 minute video: https://youtu.be/NEdOJ6Jf-Jw
As a general rule of thumb, left is prioritized for formations, this means that when forming a stagger, it is done from left to right, same goes for rank order, and same goes for any odd numbers in an arrowhead.
Shoulder To Shoulder (STS)