Handbook
The Continental Army handbook.
- Military Law
- Addressing the ranks
- Ranks & their powers
- Rights
- Admin Privileges
- Class System
- Crimes & Punishment
- Non-Judicial Punishments
- Additional Information
- Organization
- Training and Drill
- Officer Information
- Army Organization
- Discord Rules
Military Law
In here the rules of the Continental Army are defined in order to create a better environment for everyone.
Addressing the ranks
You must address Militia to Master Sergeant by their rank, you may shorten their ranks such as "MSGT" instead of "Master Sergeant". This also goes for Addressing the ranks of Sergeant and Staff Sergeant as "SGT" and "SSGT".
You must address any Commissioned Officer (Lieutenant - General) as "Sir" or "Ma'am" accordingly as a sign of respect for their dedication and hard work they have contributed to the group.
(New) Developers may be addressed as their rank or by their name.
You may address any rank lower than yours by their rank or name.
Ranks & their powers
NCO+ may enforce the law by using their detain tool and giving orders to people below their rank. NCO+ may give NJPs to people below their rank. They may use their discipline cane on someone as a warning for people that break the law, they must verbally include the reason why they hit someone.
MPs may enforce the law whenever someone breaks the law, including higher ranks. They may handcuff a person and put him in a cooling off period, in which the MP officer may detain someone for no maximum amount of time. Leaving in cuffs during this 5-minute period will result in an insubordination charge. They also have the website at their disposal, they may not give a disciplinary order on top of a report, they may give only one. They also are allowed to put Militia & Enlistments in jail for 5 or 10 minutes following procedure after they've been given a warning. The Colonel and Lieutenant Colonel of the Military Police can declare members of the CA as "declared trolls" if misconduct is frequent or of a large amount. If a person is to refuse an NJP for a separate crime, the criminal can be reported by MP for Insubordination and the Original crime. Militias & Enlistments aren't expected to know the entire Military Law and therefore should be warned first before they are put in prison. When an MP investigation starts, it must continue till the report is submitted. People may not interrupt the report to replace it with an NJP. If the perpetrator wishes to appeal or have the report removed, they must contest it against the MP HiCOM or Commissioner with valid reason.
Officers have similar power to Military Police. As Well as enforcing overall CA law, they are responsible for enforcing laws across their own individual regiments. The Colonel of a regiment may make regimental Laws for officers to enforce and their own regiment to follow. Officers are expected to be within a high level of loyalty to the CA and put the group above other groups they may be in. Officers who are in the ranks Lieutenant, Captain and Major, just have their reports approved by MP High Command or the Military Police Commissioner before submitting it. Commissioned officers can give NJP’s and report people below their rank.
Ensigns are not considered officers. They are MSGT’s who are taking the officer academy. They have the rights of an NCO until the passing of their Officer Academy. When an ensign passes their Officer Academy, they will receive the rank of Lieutenant. Once this has occurred they will receive the same rights and powers as an officer. They are not allowed into the Officer Area in Bunker Hill, until passing their Officer Academy.
HICOM have the ability to set laws within their regiment, these are enforceable by regimental officers.
The High Command in a regiment consists of the ranks from Major to Colonel. These are not the same as the High Command recognised by the main group. (XO and CO).
Only XO+ may clear people for the Officer Area in Bunker Hill. (Only 2 people may be cleared into the Officer Area at one time. May be overrided by BGEN+. The CO of MP and the CO of Dragoons may clear 1 person at a time for their respective building.
HiCOM (XO+) may only be reported by MP Commissioned Officers.
The ranks that are the immune to all of the Military Law are as follows:
Owner, Commanding General, Major General, Developer.
Reports put against any HQ members are to be handled by the Senior HQ members, MGEN+.
HQ are able to open investigations where they may impel the truth from people. If a person lies to HQ during a HQ investigation, they may be reported for Treason. HQ are the members who are responsible for keeping the group together.
Rights
You may use your rights at any time without the fear of punishment. Threatening to punish someone for using their rights will be seen as corruption. Military Police Officer+ may temporarily take away your rights during a state of emergency.
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You may only be punished for using your rights after you have been informed that there is a state of emergency, and your rights have been revoked.
- Right for peaceful protest.
- Warnings received for criminal activity only last a day and can't be used against you for any day following.
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Each member has the right to complain to a higher rank.
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Each member has the right to notify a Military Police member once a crime occurs.
- Each member has a right to his or her own opinion and may exercise their opinions publicly within the guidelines in Military Law.
- Criminals have the right to know why they are being detained or reported by Military police and MP must fully explain the crime and how it happened.
- Criminals have the right to request the evidence and reasoning for a warning given to them. The MP member responsible for the warning must supply both the reasoning and evidence if they have it.
- Anyone in the regiment may hold their respective regimental flag. However, having more than one of a regiments flag out at once must be cleared by a BGEN+.
- Honored Personnel have the right to enter the Officer Area.
- Members with ranks at Lieutenant+ have the right to enter the Officer Area.
- Officers who's main accounts are banned may enter the Officer area on the alt they are using in the time they are banned.
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Civilians who bought the access pass may enter the base and must follow orders by Military Police Personnel and Commissioned Officers. They may be killed or have fort entry privileges revoked for failing to follow orders.
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Civilians named "CLEARED" have the same rights as a civilian who has bought the access pass.
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Civilians named "CLEARED - DO NOT KILL" may only be killed by Military Police and Commissioned Officers and have the same rights as a civilian with an access pass.
- Military Police Constable+ have the right to revoke HP privileges into the Officer Area if they commit frequent misconduct.
- If a civilian equips a gun within the fort, or becomes aggressive using a sabre, every Member of the CA team has the right to shoot that civilian immediately.
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Military Police have the right to enforce the law. This includes writing reports and investigating criminals. Once an investigation starts, it does not end until either the report is submitted on Nixpca or another punishment is given by the original investigator. During the investigation, people may not undermine MP and give another punishment during any part of the investigation process. Any interference that happens during the investigation will be counted as Corruption.
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LRs members may leave their regiment or transfer at any time.
- NCO's have the right to request a transfer in a 1 week time period.
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Officers have been given the right to Internally take care of lower ranks in their regiments. Officers may not undermine MP or other officers while doing this.
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All Developers, The Commanding General, and the Major General are exempt from all Military Law Listings.
- HQ can give out custom/HQ punishments to anyone without bias. HQ giving an easier punishment than the crime committed will be counted as Corruption.
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Only members of the Board of Decorations have the right to hand out medals.
- Finally, Trolls have no rights. Only the MP HICOM and HQ members may identify someone as a troll. Trolling does not count if someone is just having fun in an immature way. Trolls are repeated offenders of the same things such as disrupting CA events by breaking the Military Law, and typically "trolling." Trolls are not permitted to be above the rank of LCPL and if they are they must appeal to be undeclared immediately. If they are denied, their rank can be revoked until they are undeclared.
Admin Privileges
Enforcement of the Military Law and execution of duties may require admin commands to be used. Therefore some people will be trusted with admin privileges. Corporal+ may be given admin by an officer and Master Sergeant+ gets admin automatically. The rule of thumb is to use the least amount of admin commands to accomplish your goal. This means that if there is ever a situation where you are required to use admin in a way that is not listed in here then it is allowed if you can explain your reasoning and why you couldn't use alternatives. We can't prepare for everything but the guidelines below should be followed as closely as possible, to prevent confusion. Please note that you can't use these commands just because you're allowed to, you need to have a valid reason for executing any admin command. In a case where an admin command is used where it doesn't cause any harm to the CA and follows good reason, no punishment shall be served.
I. Following commands may be used by anyone
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:n / :h - Announcements during an event. May use to tell people to go out of the fort and fight or leave the opposing side's respective spawn point. (When used during events on places such as skirmishes :h is used to warn people and communicate to another team or thing accordingly, :n is used of the conclusion of an event as of for example saying GG, or having to pause a match.)
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:team - Team someone during an event. Officers may use on BH to switch teams.
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:temp (Corporal+ may be given admin training, they must ask to be given admin first however.)
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:pm / notify - To tell someone where to go or contact during an event.
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:unff
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:clear - Clear clones
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:re
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:recruitmenttraining / rt
- :to - To get behind a barrier into a RT. Must have a reason to do so and consent from the other party.
- :name - To be able to name clones or name a Civilian cleared (If they have a pass or cleared by HQ)
- :alert (may only be used to get the attention of an AFK player) If overused or abused, can be classed as Admin Abuse.
- :health
II. The following commands may be used during training.
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:heal - Heal damage during an event.
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:change - To change leaderboard stats in events.
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:resetstats
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:god - god a clone or user during an event
- :give - Only for regimental tools or a regimental flag.
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:clone - Use as a target in some events
- :bot - Use for moving targets
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:name - To name clones during events
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:pff / :dlff / :drff - Used during recruitment trainings
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:to / :bring
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:makeserver NAME / :delserver NAME / :place NAME
- :health - Used to health people or clones during an event
- :view / :watch / :rv - To see where someone is on the map
- :startergive - Only startergive yourself tools that you would need. NOT WHAT YOU WANT!
- :music - Only on skirmishes during an event that is on a private server. Also may be used during a CA wide event with HQ's permission.
- :fly may be used in Skirmishes or Training Camp for Training Purposes.
- :setmessage may be used in trainings in Skirmishes.
- :rteam may be used for selection of teams in trainings. NOT TO BE USED IMMEDIATELY AFTER A PR / IPR.
III. The following commands may be used for law enforcement purposes. (MP or Officer+)
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:view / :watch / :rv -To watch another person to see if they are committing a crime.
- :track - To locate a possible criminal or exploiter.
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:track - To locate where said user is on the map to track them down.
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:warn - To warn them to stop doing what they are doing.
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:alert - If user can use it. To warn someone to stop what they are doing if they didn't stop with :warn
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:kick (Felonies only) - Only necessary when you have told them to stop repeatedly and have jailed them.
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:ban - Only used when someone is exploiting, trolling, or when the person you have kicked came back to the game and is still committing crimes.
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:jail - To create a box around someone to stop them from moving. Used if you have two people you need to detain or if someone is running from you.
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:bring - To bring someone if they are across the map or running from you.
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:to - Teleport to someone when they are breaking the law.
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:chatlogs / :joinlogs / :remotelogs / :exploitlogs / :killlogs / :klogs/ :guilogs - Self explanatory
- :temp may be used by CPT+ in Skirmishes only (In Training Camp with very specific exceptions).
- :startergive me handcuff
IV. The following commands may be used by a Brigadier General+
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:setmessage (in bunkerhill)
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:fly may be used in all CA games.
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:removetools
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:shutdown
- :startergive
Class System
If somebody commits a crime, they will be punished for their past crimes, opposed to their current crime. Their class will advance, corresponding to the crime they have committed. If a person does not commit a crime for a week, they shall move down one class.
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Class A = Written Warning
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Class B = 5 minutes in jail
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Class C = 10 minutes in jail
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Class D = Ranklock for 1 week
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Class E = Demotion by 1 rank + 1 week ranklock. (Ranklocked to Lieutenant for officers, may not join a regiment)
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Class F = Demotion by 2 ranks + 1 week ranklock. (Ranklocked to Lieutenant for officers, may not join a regiment)
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Class G = Demotion to Militia
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Class H = Blacklisted for 1 week
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Class I = Blacklisted for 2 months
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Class J = Game ban for 2 months
Crimes & Punishment
(Before any punishment is reported, the offender and anyone involved with the situation regarding the crime must be contacted about it to ensure an accurate and unbiased report. Any reports issued without following this rule should be removed immediately. If a crime is not reported within 7 days of it being committed, the report will be invalidated. In the case of evidence being withheld, the 7 day timer will start the second evidence is made available. The MP CO and HeadQuarters may override this rule.)
The act of attempting to commit any of the following crimes will be considered the same as committing them.
Corruption
4 class increase.
Corruption can be classified as:
Insolence
3 class increase.
All Personnel must be able to respect one another. Being rude, insulting or putting on an attitude will not be tolerated. The act of attacking/being rude to an individual.
- Includes spreading misinformation about an individual or a group of individuals.
- This can be punished through roblox Voice Chat.
- This crime, if committed on CBA on a CA game they can be reported in CA.
Immaturity
1 class increase.
- All Personnel needs to use common sense at all times. This specification asks for good situational judgement. This basically means that a person should not do something that would clearly cause some kind of trouble or where their actions could have some form of a negative impact. Even if it by other ML specifications is not technically a violation. They may be reported for immaturity, as it is immature and unprofessional to not think about the consequences before ones own actions. This only applies if no other part of ML is violated, as this is a lighter reason and punishment for a report, meant to close any loopholes of people simply doing something considered to be borderline crime.
- Example: Someone is acting childish but not exactly by immaturity's standards but still doing it knowingly that it can cause problems.
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Sending emojis of any kind that aren't stated in the whitelisted
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All Personnel need to use a realistic skin tone. This also applies to Militia who are in a regiment. But does not apply to non regimental Militia. Gloves are an exception to this rule and are not bound by skin tone laws.
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All Personnel are not allowed to wear any kind of packages in-game.
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All Personnel are not allowed to purposefully mess/fool around within any on-duty location. However this does not include the act of pretend humping the person behind them. However if asked to stop, this can still be punished for insubordination.
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All Personnel are not allowed to dance/bunny hop within any on-duty location.
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This rule is not used in Fun CA wide events as long as you aren't bothering anyone else.
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- Spamming is also considered immature.
- At the bottom of the page, you can find the allowed skintones, anything else can and will be counted as immaturity.
- Regiment Hopping - Being in more than 3 regiments in 1 month.
- Throwing Grenades in the fort (It stacks on Murder if people are killed,)
- Purposely and/or repetitively baiting on duty CiCG Guardsmen.
- Shooting the CA cannon by the OA into the CA fort.
Insubordination
2 class increase.
The act of not following orders issued by superiors or MP personnel.
Treason
4 class increase.
Treason can be classified as:
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Committing any Crimes against the HQ
- Members of the CA with immunity can be charged with Treason. Regardless of if they are in HQ or not.
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Creation of underground terror groups.EG. groups that either harm or troll the group.
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Actions that either target or aim to destroy and/or harm the group.
- This includes abusing loopholes found within ML.
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Actions that threaten the group's security and safety.
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Recruiting for external communities and groups.
- Communication with excommunicated individuals
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Leaking classified documents/information given in restricted channels (channels that anyone that is not in the regiment can not see)
- Using TK to commit murder 10 or more times in Bunker Hill.
- Lying to HQ in a HQ investigation
- Leaving your regiment without permission. (can result in demotion to militia depending on what your Brigadier General Decides.)
- This crime, if committed on CBA on a CA game they can be reported in CA.
- The act of leaking a member of the communities face in any CA affiliated Discord without their own consent. This includes using it to annoy/harm/irritate another person in their direct messages.
Murder
1 class increase.
Killing or attempting to kill one other is strictly forbidden unless you're within a combat training (PR/CT) or a necessary action to fulfil your duties (Guards/MP) in the protection of Senior Officers, protection of the forts, and/or necessary action to save lives.
Murder cannot be committed in skirmishes unless the Host of that training specifies not to.
Note:
- Killing a Civilian while teamed Continental is strictly prohibited unless specified in the following...
- You may kill a Civilian if they are holding out a gun. (You may only shoot civilians with unshouldered melee weapons if they pose a threat to others or have not complied when asked to shoulder the melee weapon).
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You may kill a Civilian if they are trespassing in a restricted area.
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Killing a Continental Army member as a Civilian will be counted as Murder. Regardless of group status.
- You cannot be charged with Murder if in an agreed upon duel by both parties. This duel must take place outside the fort to prevent Civilian and Continental Army crossfire. Duelling inside the fort will count as Murder.
- People cannot consent to be killed in any circumstance other than duelling outside of the fort. Doing so can have the person killing reported for murder and the person ordering or telling, accused of corruption.
- Killing someone with a grenade in the fort (stacks with the immaturity).
Admin Abuse
3 class increase.
The act of using an admin command that's not listed in the above (in the handbook) acceptable admin commands will be classified as admin abuse.
Giving merit on the website is considered as admin abuse as it is no longer in use.
Notes: Rule is excluded during fun events if deemed by the Major General himself. He will tell what commands can and can't be used.
This crime, if committed on CBA on a CA game they can be reported in CA.
Theft
1 class increase.
The act of stealing someone else's items, without permission, such as taking a horse and not returning it.
The act of stealing a horse is only punishable when the person is on the same team as the person with the stolen horse.
Civilians may not steal any teams horses.
Also the act of stealing Bunker Hill Cash.
Trespassing
1 class increase.
The act of entering restricted areas where your rank/position doesn't allow you to be in, regardless of what team you're on.
This Crime includes jumping on non-terrain models, such as trees, towers, and the church and sniping into the CA fort.
The Act of entering the MGEN+ tent or BGEN+ chairs when cleared for Officer Area or in the Officer Area as an officer.
Entering the Officer Area after being shot while cleared is still classed as trespassing, you must be cleared again before re entering.
Firing the CBA fort Cannon into the CA fort.
The act of entering an RT box without the permission of the host. LT+ are immune to this, but if abused then can be asked to leave by a higher rank or Military Police.
Lying to a Superior Officer
3 class increase.
The act of fabrication and/or being deceitful towards a superior officer.
This crime, if committed on CBA on a CA game they can be reported in CA.
Not Following the Chain of Command
0 Class increase.
This crime cannot be given a report for. The maximum punishment is an NJP, warning, or Jail Time.
The act of going to a person way up the ranks to ask a question that could have been asked to someone far below their rank.
Example: Going to the Major General for a training instead of a NCO.
To follow this: Ask any ranking NCO first, if he tells you to go to an officer then you may go to an officer. If the officer tells you to go to HQ then you may go to HQ. Be sure to show every officer+ a screenshot of the NCO/Officer giving you permission to go up the chain of command.
Note: Don't automatically report them for this. Make sure to warn them they are breaking the chain of command, tell them what it is, answer their question, and make sure they understand. If they do it again. Tell them they broke the chain of command and then report them for it. Also get them to ask a lower ranking personnel this question.
Repeated Trolling
Toxicity
4 class increase.
The act of attacking someone in an abusive and personal way. This refers to their race, sex, or gender. It must be a personal attack and not an insult. Insults fall under insolence. It can also be enforced in the discord.
Toxicity falls under attacking or provoking a group of people in any way.
This also falls under being in a discord server that has was created due to mutual hatred towards an individual.
Example: Being racist, being homophobic, or being in a group of people who all do not like someone.
Definition of racism: prejudice, discrimination, or antagonism directed against a person or people on the basis of their membership in a particular racial or ethnic group, typically one that is a minority or marginalized.
Another version of toxicity. Is “Playing Toxic”.
This includes playing with a negative attitude in combat.
Example crimes of this are:
Crouching on or at players after killing them
Using phrases such as “ez” or insulting another player in combat
Intentionally avoiding this crime by making up new ways that aren't stated here will be punished as trying to avoid the crime.
This can be punished through the roblox Voice Chat.
- This crime, if committed on CBA on a CA game they can be reported in CA.
Exploiting
Immediate excommunication.
The act of purposefully cheating or breaking the game. Any and all exploiting, regardless of its severity, will all result in an immediate excommunication from the group. This includes any types of scripts or external software that give an unfair advantage to the user.
Anyone who assists an exploiter, regardless of whether they exploit or not, will also result in an immediate excommunication.
Whitelisted Faces
- :) or 🙂
- :( or 🙁
- :o or 😮
- -_- or 😐
- :D or 😃
- ¯\_(ツ)_/¯ or 🤷
Skin tones that are allowed, and do not count as immaturity.
Non-Judicial Punishments
Non-Judicial Punishments may be given by an NCO+ to ranks below themselves. MP may give NJP's to their superiors. Non-Judicial Punishments don't require proof. They do not have to be tracked; they will not end up on a criminal record. Non-Judicial Punishments are mandatory orders. Not doing/completing Non-Judicial Punishments will cause you to be written up for insubordination and the original crime that was committed. The same goes with MP. if MP gives out a Non-Judicial Punishment, it must be followed. HQ may punish anyone within reason. Examples of Non-Judicial Punishments are:
Public apology, Extra Drills, Additional duties, Removal of certain privileges, Hell / Jumping Jacks, Map runs / Hell Laps / Pit Laps (completing the pit in the OA). All Non-Judicial Punishments are not to be questioned as Corruption unless: It is given to you and you have done literally nothing wrong and can be proven, it is an extremely harsh punishment, or if it is given without clear instruction of what has been done wrong.
If a person refuses to do an NJP. They are reported for Insubordination and the original crime.
Non-Judicial Punishments MUST always be followed.
Current List of Valid NJP's
- HJs
- JJs
- Hell Laps
- Blanket Fires (weapon chosen by the person issuing the punishment)
- Apology
- Loss of Fort Privileges
- Water Jacks
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Again, I repeat...Non-Judicial Punishments MUST ALWAYS BE FOLLOWED.
Additional Information
What is Military Law?
Military law (ML) is the law we use in all of our games under the group Ḉontinental Army. This law provides structure and balance. It should be expected that this will be enforce at all times in any CA games.
How to interpret Military Law?
When interpreting Military Law you must always have common sense. If you don't have common sense then you aren't going to get far in this group. You shouldn't follow it rigorously but you should still stay in the line and not cause trouble. For instance you can be a bit immature like cracking jokes and all that. But don't go around screaming "XD poop poop head". This paragraph is mainly for MP. You may also not use this paragraph to get out of a punishment.
Questions about Military Law?
Go to a Military Police with a question about ML. If they don't know then go to a officer. If they can't answer it then we need to change something in Military Law.
What is a State Of Emergency (SOE)?
A State Of Emergency or SOE for short is basically to combat situations that can cause harm to the group. Something that could trigger a SOE is a riot or a mass exploit attack. When a SOE is triggered your rights are revoked (Check rights for more information) and admin abuse laws are relaxed (To combat the situation) but misusing the commands can get you a report. These will not happen often and hopefully never at all.
Only Major General+ may authorize a State of Emergency.
What is Honored Personnel?
Honored Personnel is an honorary title given to CA members whom have dedicated a significant amount of time and service that has aided to get the CA where it is today. Those with the role will be given special recognition and have access to the Officer Area regardless of rank. People who have been excommunicated may never receive this role unless decided upon by the Leading members of the Board of Decorations or the CGEN.
What happens if I'm Excommunicated?
Once your excommunicated you won't be allowed into any CA related Discords and you'll be forced to appeal on Nixpca.com. If your appeal is denied, you'll have to wait three months before appealing again. Appealing again before the three-month period is up will just result in the time being reset.
Being excommunicated a second time makes it a permanent and unappealable ban from the group.
Organization
How the organization of the Continental Army will work. In here we will explain to you exactly how the CA functions so you can get a better understanding of it's inner workings.
Leaving Your Regiment
Leaving a regiment is common and everyone below the rank of Corporal has a right to leave their regiment whenever they please.
If a person is between the ranks of Corporal-MSGT (NCOs), they need permission from their HICOM to leave, they may be denied leave for up to 1 week, after which the HICOM must let them leave.
If a person is above the rank of Ensign and below the rank of Lieutenant Colonel, they need permission from the Colonel of their regiment. The colonel may deny permission to discharge for up to 2 weeks, given a logical reason, after which they must let them leave.
If a person has held a rank in their regiment or CA for 2+ weeks. They may not be demoted for leaving the regiment.
In a situation where it is evident that there has been an action for recruiting for another regiment using a sort of bribery or motive for speed-ranking or free-ranking, if the person chose to switch their regiment, the person of whom is trying to recruit the other person will be reported for corruption. This also applies if someone convinces another to abandon their regiment.
Newly commissioned officers must serve one month in their commissioned regiment before transferring, otherwise they may face decommission upon leaving.
If a person is to ask to leave then change their mind. They must ask to leave again to begin the 2 week holding time from their HiCOM. They cannot use the 2 weeks after changing their mind as an excuse to leave. This also applies to NCO's for their 1 week holding time.
When requesting to leave your regiment, you must do so through Discord chat to prevent any miscommunication. Failure to do so will result in your request not counting and your timer will reset.
Leaving your regiment without following the rules that have been set by your Brigadier General or your Commanding General will result in a demotion to Militia and a Treason report.
Auto demoter & Inactivity
If you're not in a regiment for one week then you will get demoted by one rank. This is in order to make sure that everyone who holds a rank within the Continental Army is active. There are no exceptions to this rule. If you want to be inactive for a certain amount of time then you must ask for permission from a regiment officer. This is usually done in the way of an inactivity notice.
For inactivity notices that last longer than 1 Month, you may be demoted to LCPL temporarily.
NOTICE: THE AUTO DEMOTER BOT IS CURRENTLY NOT FUNCTIONAL.
Cross Regimental Punishment
Because every regiment has it's own set of rules and punishments it's often difficult to punish people that are in a different regiment, in here it will be explained how to do it.
If a NCO / MP / Officer isn't able to deal with a crime or if it's so severe that it's worthy of a demotion then they must talk to an officer within the criminal's regiment. This officer will then decide on a punishment for the criminal.
If a NCO / MP / Officer sees a regimental officer commit a crime, they must then report it to the HICOM staff of that regiment. This must be done for every crime.
If HICOM commits a crime then MP must deal with it, they must then write up that HICOM member on the website. This must be done by a MP which holds an officer position within the Continental Army (Ensign+).
If a person commits a crime which is not in a regiment then they may be punished by any NCO / MP / Officer.
The NCO / Officer punishing the person, must be of a superior rank.
Headquarters
The HeadQuarters of the Continental Army consists of a (5) member Command Team in charge of running the Continental Army.
Aide-De-Camp: A brand new member of HeadQuarters. This rank was established to be moved around frequently to assist wherever is needed at that time. Someone will remain in this rank until someone above them retires, of which they then will move up and have learned many skills during their time as the Aide-De-Camp.
Brigadier General: Has been in the CA for a long time. Over the span of that time you have ran a regiment, collected all the knowledge needed in the CA, and know every inch of the CA and how it works. A Brigadier General oversees a Brigade which consists of 3 regiments total. The Brigadier General is essential for ensuring that the CA is run properly, and is the direct middle man between HeadQuarters and the regiments.
Major General: Has been in the CA for an extreme amount of time. Over the span of your career you have collected many highlights and acolades to elevate yourself to the rank of Major General. You have probably been in the CA for 2 years at the least. You know the CA like the back of your hand and you have proven yourself to be a reliable HQ member. You're typically the best member in the HeadQuarters of the CA. The Major General ensures that their subordinate Brigadier Generals are performing to their standards and ensures that all regiments and running smoothly.
Commanding General of the Continental Army: This rank holds the highest power in the CA. RelevantTyrant oversees and commands all operations in the CA. Simply put, the Commanding General is the leader of the CA.
Retirement
LRs:
LRs cannot retire.
NCOs:
When NCOs retire they get automatically set to the rank of LCPL. They may choose to retire to a lower rank if they choose to.
Officers:
When Officers retire they get automatically set to the rank of SSGT. They may choose to retire to a lower rank if they choose to. When Officers retire they get the ability to get recommissioned at a later date. However, that has to be approved by the CO of the regiment they are being recommissioned into. As well as the Brigades Brigadier General and Commanding General.
HQ:
When HQ retire they get automatically set to the rank of Ensign. They may choose to retire to a lower rank if they choose to. When HQ retire they get the ability to get recommissioned at a later date. However, that has to be approved by the CO of the regiment they are being recommissioned into.
Note: You may not stop someone from retiring.
Training and Drill
This chapter goes over some training and drill that you would do in regiments.
Faces
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Left Face = 90° turn left
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Right face = 90° turn right
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About face = 180° turn
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Right incline = 45° turn right
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Left incline = 45° turn left
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Center face = Face towards the closest 90 degree angle towards where the host is; Forward and 180 degrees from starting face is prioritized in the case that this is given in an incline.
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Control eyes = Keep facing towards the instructor until he says "Center face"
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Dress face = T
- Eyes front = (Only for going out of dress face, Center face is also valid)
Gun Commands
- EVERY command is only valid in the case that it can be reached by only pressing maximum one key bind. (This means that you can not go into port arms from rest arms for example)
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Shoulder arms = Equip your weapon / Return weapon to original position.
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Make ready = Left click.
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Present = F.
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Salute = V.
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Pull back your hammer = Left click. (while in present, without making ready.)
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Fire = Left click while in present, and hammer is pulled back.
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Rest arms = H.
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Advance arms = G.
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Port arms = J.
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Slope arms = N.
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Fix bayonet = B.
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Charge arms = X.
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Support arms = L.
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Trail arms = K.
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Ground arms = Unequip. (Valid regardless of what gun command you are in prior.)
- Free aim (3rd person only) = Y.
- At Ease = Z.
- Attention = Z. (Drop at ease.)
- Prime and Load = R.
- Recover = Make ready after prime and loading.
Firing Commands
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Volley fire = Fire at the same time
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Parade fire = Aim 45° up and fire at the same time
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Blanket fire X sheets = Keep firing X times, when you are done, you must say "Done, [RANK]!"
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Ripple fire = Fire one by one, starting from the officer's position
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Fire & Advance = After the first line fires, the second line must advance
- Fire at will = Keep firing, prime and loading, making ready, presenting and firing again indefinitely until given the command "Cease fire".
- Cease fire = Stop firing for fire at will.
When you have multiple ranks (rows), your commands will only apply to the first rank unless otherwise specified. The term "Company" is valid when directing a command towards everyone in a stagger. At the end of the training, a quiz should be conducted to make sure they paid attention. NCOs should use a Training Comms channel for Recruitment Trainings.
Formations
The hardest element to understand (stagger) is what is explained in this quick 3 minute video: https://youtu.be/NEdOJ6Jf-Jw
As a general rule of thumb, left is prioritized for formations, this means that when forming a stagger, it is done from left to right, same goes for rank order, and same goes for any odd numbers in an arrowhead.
Shoulder To Shoulder (STS)
Single File Line (SFL)
The spacing in an SFL should be wide enough to the point that people should be able to do an individual face at any perpendicular angle (right or left face), and then they would be in a STS, without touching each others shoulders. As shown in image 2.
Image 1:
Image 2:
Form (Direction)
Picture below if of a form right on the officer to the far left (in the image this is to the middle). This could also be considered as a form left from the perspective of the MP to the far right (of the line, in the image it is far left)
Stagger
It is recommended to watch this 3 minute video going over all necessary elements to stagger: https://youtu.be/NEdOJ6Jf-Jw
(Can be even or odd) Image 1 is an even stagger. Staggers is defined as being even, if every other person counting from the left, has an even number and are in the second rank. This means that the person to the FAR left of the formation will always be in front, and all the even numbers (2,4,6,etc) are in the second rank. For odd staggers, this is reversed, meaning that the person to the FAR left of the formation is always moved back. Whereas the person second most to the far left of the formation is always in the front. (Image 2)
Image 1
Image 2
Arrowhead
Left is prioritized, opposite shoulders need to be aligned with the person in front of you.
Wedge
A good reference for how to form a wedge is how you would put out bowling pins, increasing by one person in each rank the number of ranks you move back, it can also be noted that the first rank has 1 person, 2nd rank has 2 people, 3rd rank has 3 people, and 4th rank has 4 people, and so on. This pattern will repeat infinitely until there are no more people to form. In the case that a rank can not be completely filled, forming towards the centre of the wedge is prioritized for the back rank. The spacing is a bit tighter compared to arrowhead, a reference is that half of a should and half of a torso should be aligned with people in front of you.
Box
Prioritized sides this means that the number of people will be dispersed as follows, for example if there is only one individual other than the host, they will form to the front, if there are two, it will be front and back, and so on. After there is a person on each side, the distribution loop restarts:
Front: 1
Back: 2
Left: 3
Right: 4
(Direction) Wheel (Halt when told halt OR always stop at a perpendicular angle (90 degree angle) from original position)
Inspections
- Inspections occur every month/month and a half. It is a form of drilling that it used to grade regiments from top to bottom on The Continental Army's Drill, NCO corps, Officer corps, and it's HICOM. Listed below is what to expect when attending an inspection.
1. Stage I of Inspections - Overall Regimental Performance with Drilling and Discipline. Examples: Firing Commands, Gun Commands, Faces, Formations, etc. In person.
2. Stage II of Inspections - Officer Overalls/Grades. On Spreadsheet.
3. Stage III of Inspections - Overall Regimental Grades. Examples: F=Failing Regiment. D=Terrible Regiment. C=Average Regiment. B=Stable/Above Average Regiment. A=Typically an Elite/Very Great Regiment. On Spreadsheet.
Below this text is the NEWER example of different grading Keys that I use for Stage I of Inspections.
Everything is graded highly off attendance. What I mean by this is...rallying 15 members and not making a single mistake is very great. However, rallying 40+ members and doing the same thing...well let's just say the regiment with 15 members just got blown out of the water.
I get this question a lot...what is the highest score a regiment can achieve? The answer is, there isn't a max score. Why? It's because of attendance. For every Low ranking member the regiment is given 3 points, for NCOs it's 5, for Officers it's 8, and for HICOM members it's 10. So just for example, if a regiment rallies a total of 40 people, with there being 20 Lrs, 12 NCOs, 6 Officers, and 2 HICOM members...there score would be equal to 188. This is why attendance is so important. With a rally of 40 members and slight mistakes, a regiment could very easily score 700+ for a total score. The Blunt of your score is based on heavy attendance.
Based on regimental performance HQ gives you a grade of 1-8. If you got an 8, I will convert it with your attendance. So this is reffering back to big rally numbers. If a regiment with 15 members scores an 8 on gun commands, the highest they get without subtraction is a 35/45 being the max. However, if another regiment who rallies 40 get's an 8..their conversion is a high 120+ EASILY.
Officer Information
This chapter describes how to become an officer, decommissions or leaving your regiment, and Military Police power's for Hicom.
Becoming a Commissioned Officer
Becoming an officer in the CA requires much experience. An officer is the leader of the CA, and is expected to meet expectations of a good leader and posses good qualities of one.
To become an officer in the CA, you must be ranked a Master Sergeant in the CA.
From there, you must follow any requirements/meet all expectations that your respective Major General and/or Brigadier General have set.
All commissions must be approved by both your Colonel as well as your Brigadier General.
Additional Notes:
If you are a retired officer seeking to get your commission back, you must have been decommissioned less than a 3 weeks prior. If so, you may get your commission back. Anyone exercising this rule still must meet all expectations and meet all requirements set by both your Major General and Brigadier General.
Decommissions / Leaving Your Regiment
Only a Brigadier General+ may commission and decommission people. If anyone else commissions / decommissions someone it is counted as corruption. Officers will be set to the rank of Staff Sergeant upon getting a decommission.
Any other rules about leaving your regiment are set by your Major General and Brigadier General. Please view whatever rules they have set regarding these matters.
Officer Ranks
Ensign
Is not an official Officer, they are MSGTs taking the OA and thus have NCO permissions. They may not enter the OA, nor may they use any rights specific to an Officer. When someone leaves their regiment as a Lieutenant+ they get demoted to Ensign until they join another regiment.
Lieutenant
A fully commissioned Officer. They have passed their OA and now have gained Officer rights. They also gain the right to enforce regimental law.
Captain
Senior Officers within a regiment. No different permission to a Lieutenant.
Major
Unofficial HICOM, there may only be a max of two Majors per regiment, any more require HQ approval.
Lieutenant Colonel
The Executive Officer (XO) of a regiment 2nd only to the Commanding Officer (CO). There may only be one XO per regiment. An XO is now officially HICOM and create regimental laws. These may only be enforced by Regimental Officers.
Colonel
The Commanding Officer (CO) of a regiment. They lead the regiment and have the authority to run it as they see wish within the guidelines of ML and HQ.
Please note that all Commissioned Officers must have any alt accounts approved by their respective Brigadier General. If the alt account is in a regiment, it must be approved by the Brigadier General of the regiment as well as the Colonel of the regiment. Failure to follow this rule will result in an Insubordination report.
Army Organization
Breakdown of the composition of the Army and its 3 brigades.
1st Brigade
First Brigade Composition of Staff:
Brigade Commander - Brigadier General max1musrg08
7th Line Infantry Commanding Officer - Colonel fefebebe
5th Infantry Commanding Officer - Colonel Julius_Erving6
Marines Commanding Officer - Colonel RixBellavia
Description
The First Brigade compromises of the Infantry regiments.
2nd Brigade
Second Brigade Composition of Staff:
Brigade Commander - Brigadier General OurCommandant
1st Pennsylvania Rifles Commanding Officer - Colonel SouthernVoice
Green Mountain Boys Commanding Officer - Colonel GabbyPhobic
3rd Continental Artillery Regiment Commanding Officer - Colonel Subject722
Description
The 2nd Brigade is the composition of 3 regiments, the 1st Pennsylvania Rifles, The Green Mountain Boys, and 3rd Artillery. Known as the special weapons brigade, this consists of elite skirmisher regiments that specialize in long range warfare and marksmanship with their rifles and shiv of choice.
3rd Brigade
3rd Brigade Composition of Staff:
Brigade Commander - Brigadier General WakeTheTyrant
Military Police Commanding Officer - Colonel Johndabomb30
Commander In Chiefs Guards Commanding Officer - Colonel Bilinics
Continental Light Dragoons Commanding Officer - Colonel Twonkalicous
Description:
The 3rd Brigade consists of the special operations regiments. Regiments with a special tool or purpose. The Military Police focus on enforcing ML, CICG protects our Headquarters, and Dragoons has funny vroom vroom horses. We don't question this description.
Discord Rules
Officers are allowed to choose what punishment they inflict upon others, the times in this document are merely suggestions.
There are no temp bans, for every ban you must tell the person they may appeal on https://forum.nixpca.com.
For example: ?ban [user] Continued harassment in DMs, appeal on https://forum.nixpca.com to get unbanned.
Any form of toxicity in the CA discord will be punished with a mute of 14 hours.
Continued harassment / bullying (in DMs) will result in a perm ban.
When an officer tells you to stop and you refuse to do so this will be punished with a mute of 4 hours in lesser offenses or an insubordination report in more serious cases.
Advertising in DMs will be met with a perm ban.
Advertising in the public discord will be met with a 3 day mute.
NSFW posts will be met with an 8 hour mute.
NSFW profile pics will result in an 16 hour mute and will be told to change their pfp.
Mass pinging for no reason will be met with a 7 day mute or a perm ban depending if it's an alt or not.
Racism / homophobia / transphobia / ... will be met with a 2 day mute.
Talking in picture channels such as #memes and #propaganda will be met with a 1 hour mute or an 8 hour mute if there was a lot of talking.
Ban evading will be punished with a perm ban.